Virtual Reality
It is a computer-generated simulation of a three-dimensional image or environment that can be interacted with or in a seemingly/physical way by a person using special electronic equipment such as a helmet with a screen inside or gloves fitted with sensors.It is becoming more popular but it is also very expensive to purchase so if you was to pl;ay it consider yourself lucky. This could become the new future of gaming but many doubt it since it costs so much and not everybody will be able to play it since it has been noted before that it can cause headaches, eye strain and dizzyness. So some people may not be able to enjoy it as much. However it is also a marvellous piece of technology, to be able to feel the experience of being in a game, flying, shooting and running is phenomenal. The games dont all have the greatest graphics for the games made but they are enyable and soon more and more games will come out looking better and will feel better playing them.
University research
PDF document of drawings (self expert document)
Over the years of college I have developed massively on my drawings and general modelling with programmes such as maya and mudbox. My Photoshop skills have improved and I feel like I will keep this up in university.
2D traditional skills portfolio
I have drawings and all my previous computer work on that pdf showing my progression.All of these skills will help down the art and design route. The shading and detail I will be working on until I'm satisfied and this will help a lot in the future.
Self Expert
I have came a long way since level 3. I have developed a lot with my computer and drawing skills.
I was was worried about the future when I was in level 3 but I decided to teach myself and learn from my tutors and peers to make sure I improve for the next level above which was Ext. Now I know how to work the software such as Maya and Mudbox very well. However I am still not the greatest with Photoshop but I know how to work it. Using Photoshop in university will be easier to learn it as I will have more time to use it.
My drawing has improved from the multiple lesson we had been taking within level 3 and up to our FMP in extended.
I have noticed my scheduling and presentation has improved a lot as I know I will have to up my work ethic for university. My decision making along with my modelling skills have improved as I know know more about the programme and can create certain shapes quicker with less havoc while making it.
In terms of moving on I want to also learn 3DS max which is also a very good modelling programme but I havnt got around to using it. I want to learn it just in case its easier for different models in the future. My industry knowledge as well has improved which will help me in the future as I have the choice to get a job and who to try to work for.
Creating and finding my style of work flow and work inspiration from is still a bit of a mystery as I don't have a set industry I want to work for yet. So its best to model things differently once in a awhile so I keep the work flow of what a lot of companies are looking for. Such as modelling things that look similar in over watch and then modelling things that look like there from battlefield.
My Photoshop skills haven't improved much in terms of creating heavy detail i still find it hard/long to make simple detail.
DIgital Portfolio PDF
CV
Brandon James DOB:24/04/1999
|
145 Glendower Road, Birmingham, PerryBarr, B421SU
Mobile: 07950845186, Email: moses.brandonjames@googlemail.com
Summary
I have a lot of experience working with new people and I'm confident enough to be able speak and work with new groups of people. I have recently finished a 3 week trip with NCS (National Citizen Service) and I met new people and built on skills that will help me in the future for work.
I have also experienced creating a charity campaign for homeless people within Birmingham, this gave me a lot of insight on how business's and other similar campaigns work, such as selling things or to help raise money for different reasons.
I play a lot basketball, that requires a lot of team based skills. I also go to thee gym 4 days a week to keep fit and healthy, I like having a strong mind-set, this helps me keep focus on my future goals in life.
I read a lot and draw a ton of images/photo shop paintings this helps me with the course I’m doing at the moment. This will also help me take my art to the next level ready for university.
I like to read about psychology and the new and old studies for it. I find it helpful to know as general knowledge because it gives you an insight of other peoples mind and can also help getting to know other people better that aren’t as similar to you because I already know how to approach them from the books I’ve read.
Skills
• Computer proficient
• Quick Learner
• Confident
• Athletic
• Good Listener
Other Experiences
Working at Dorrington Primary School for work experience, helping out teachers by doing various tasks such as computer work.
Education
GSCE Main subject Grades-
English Language- B
English Literature- B
Science- C
Maths- C
Now attending JamesWatt Campus-
Level 3 Games Design – Merit
Now applying for Level 3 Extended Games Design course
Currently have just re-done maths exam (2nd novemeber 2016)
Interests
• Basketball
• Art
• Computer 3D animation
• Reading
• Cleaning
Technical Language Glossary
Technically Language
Glossary
Triple A games - is an informal classification used for video games with the highest
development budgets and levels of promotion.
Accessibility-- an accessible game is easy to learn to play, though
not necessarily easy to master. Chess is an accessible game that is hard to
master. Most video games are accessible, as players don't need to read rules to
play.
AI– artificial intelligence. A video game can be ruined
by weak artificial intelligence because the computer opponents will present no
challenge and no resemblance to human players.
Triple A games normally have very well developed AI with multiple
difficulty setting for different types of players.
ARGs – Alternate Reality
Games. Games that intrude into the real world in some significant way, for
example one of the early commercial ARGs emailed players and even placed phone
calls to them in the real world as part of the game.
Atmosphere--a story or history
that a game ostensibly represents, so that the game may provide a feel for the
story, but it actually has no effect on how the game plays or how it's
constructed. This is as opposed to a theme which does have an effect on how the
game plays and how it's constructed.
Auction or Bidding Game - a game in which a principal
mechanism sees players bidding
Avatar–something, usually some form of an electronic
character but possibly just a token that represents the player of the game
within the game.
Beta (beta-test) – the term
often used to refer to the game that is still in play testing
stage.
Sometimes we also talk about alpha testing which comes before the beta-testing.
Blind-testing
– a
form of play testing where the designer is not involved, so that the players
are playing a game just as though they had bought it and taken it out of the
box. For table top games this is the ultimate test of the rules.
Card-driven
Game –
(CDG) A two-player war game in which play is dominated by cards representing
historical events, and enabling a player to do certain things. Without the
right card(s) a player may not be able to attack at all. Each player has a
hand, and the deck may be shared, or there may be a separate deck for each
player. (This structure varies occasionally, of course, e.g. more than two
players.)
Casual game – video games that
provide a short, episodic experience, and which people play to relax rather
than to “beat the game” or prove that they’re bad-ass gamers, are usually
called casual games.
Character
class–
in role-playing games, the profession of a character that helps define what he
or she can and cannot do.
Cinematic – a movie inserted
into a video game to help advance the narrative. Now largely displaced by cut
scenes.
Cooperative
Games–
the primary purpose in a cooperative game is for all of the players to
collectively beat the game.
Copyright – law that protects a
particular expression in words or pictures. Others cannot legally copy that
expression, but they can use the ideas expressed, because game ideas cannot be
copyrighted. Artwork, photographs, and other visual means of expression can be
copyrighted.
Deadline– the date by which something needs to be
done
Family Game--a game that is
sufficiently accessible and transparent, usually lacking depth, that groups of
adults and younger children can play together.
Fog of War– in real warfare
leaders rarely know exactly where the enemy is, how many there are, or what
their capabilities or intentions are.
Genre – the subcategory of games with fairly
well-defined methods and appeal to players.
Immersion–feeling like you’re
really into the game, as though you’re really “there”. Often, hardcore video
gamers and many role-playing gamers feel that immersion is very desirable,
while players of abstract games may not expect any such thing (though they can
become very absorbed in a game).
Minimax Strategy--playing to minimize
your maximum loss (or maximize your minimum gain).
MMOs (Massively
Multiplayer Online) Games--The key to MMOs is persistence and numbers. You play a character
in some fictional or historical setting along with thousands of other players,
and you continue to play that character for months or even years.
Non-digital Games – another term for
tabletop or non-electronic games.
Novice/newbie/noob – someone with little
or no experience in the game being played, or possibly in game playing in
general.
NPC – Non Player Character.
Player
Interaction--when the action of one player immediately affects at least one
other player's situation then there is player interaction.
Playtesters–- people who play an
unfinished game in order to find ways to improve it.
Puzzle–There are many
definitions for this, hinging on rules, solutions, and opposition.
Real-time – continuous play
without turns, so that there is never a pause in the action. This is typical of
video games.
RPGs – Role Playing
Games. Players take on the role, usually of some person in the milieu of the
game.
Story-driven game – A game intended to
be played primarily to “see” the story. Final
Fantasy games are an example,
as are some kinds of role-playing games.
Theme - a story or history
that a game is attempting to represent. The theme should actually mould what
happens in the game and how it happens, as opposed to an "atmosphere"
which provides the appearance of something but has no substantial effect on how
the game plays.
Turn-based – dividing the action
into player turns that usually follow one on another. Typical of board and card
games. Rarely seen in AAA list video games.
User Interface – the means by which
the player interacts with the game.
Wargame - a game
representing a war, usually a two-sided battle or a larger war which might have
more than two sides. Direct conflict is almost always present in war-games.
AI– artificial intelligence
ARG–alternate reality game
CCG–collectible card game
CDG–card driven game
FPS–first-person shooter
IP–intellectual property
LARP–live-action role-playing
MDA–mechanics dynamics aesthetics
MMO–massively multiplayer online
NPC–non-player character
PC–player character
RPG–role-playing game
TCG–trading card game (sameness ECG)
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